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Archive for the ‘Video’ Category

Animated gig poster

 

Youtube Link here

 

Phil, the bass player, and I usually do posters together. I supply the artwork and he does such incredible work on the typography and pulling the look together (thanks phil). Recently we’ve been bumping a certain look through the posters that we’ve been loving which you can see here. Over the weekend however phil put the whole poster together for the up and coming Ric’s Bar show that is happening during the Valley Fiesta. I was so inspired by the poster I had to animate it.

 

Here is the wonderful artwork phil did up.

 

 

In the video you can hear a new track we are working on. So that means New hunz music coming soon. (and no it’s not 7bit stuff either :P )

 

Hunz live at the The Hi-Fi Bris


youtube link here

 

We had an awesome show at The Hi-Fi Bris the other night and we were lucky enough to have NiteShok video a few of the songs. If you didn’t make it out you can now hear and watch us perform some of the set. A big thank you to The Hazards of Swimming Naked for having us along, Niteshok for filming this and The Staff at The Hi-Fi Bris very VERY awesome!

 

 

Real-time video clip for song “All falls down”

 

Some of you might know the history of where “hunz” came from. For those that don’t Hunz was my handle for writing music in the demo scene. The demoscene is a computer art subculture that specializes in producing demos, which are non-interactive audio-visual presentations that run in real-time on a computer. The main goal of a demo is to show off programming, artistic, and musical skills. (wiki).

 

I was involed with serveral demo groups, growing up, that put out a few real-time demos but I’ve never had my music used in a demo being presenting at a party. That is until now. Smash approached me about a week ago to see if he could use my music in a demo he was preparing to enter into Assembly 2010. So I did a remixed version of “All falls down” that helped give a better sense of matching the visual aesthetic.

 

Why is this amazing? Well this runs in real-time on your pc. Think of it as a video game that pushes your machine past the point of fuctioning. It does require Windows and DX9 and a nvidia g260 or better and you can download the file here (80megs). Then extract the contents and run the demo at your screen res to really enjoy the visual wonder of it all.

 

A very big thank you too Carillon & Cyberaid, Fairlight, Smash, Dstop and Louie500. Thank you for putting in the long hours to put this together. I feel like I got the easy part.

 

I am amazed and I thank you again.

 

Also watch out for my soon to be announced chip tune album “7bit hero”. So soon. click here

 

Music used in a Documentary

I recently got contacted to have my music used on a Documentary. The Documentary is about the Buddha Festival here in Brisbane. I wish the best for the team involved and many thanks for using my music! Enjoy.

 

 

Youtube link here

 

Videos from Skinny Jean show

For those of you that couldn’t make it out to the Skinny jean show where they asked me to perform one of their songs “A blessing” and did a cover of “Soon, Soon”. Well you are in luck. Niteshok was there and filmed the 2 songs and has been kind enough to share it with everyone. A big thank you to the skinny jean guys for allowing me to sing their tune. It’s things like this that makes what you do all worth while!

 


A Blessing

 


Soon, Soon

 

You Said Hello on Microsoft Surface

One of the best things about releasing your work for free and available in a format that includes all the note data is people in the community who express themselves in mathematics can do things like this. I watched it a few times and was just struck by it all. Thank you Justin.

 

 

Justin Says “Lightwell can best be thought of as “pong meets rock band”, as it is a multiplayer rhythm game that gives each player a different track of the song. Players play the song by moving shuttles around the outside of the central ring and reflecting lighted blips back to the center. So long as a player continues to successfully reflect these blips, the track continues to play. This was the final project for my multitouch computing class.”

 

Also check out his music psycliq

 

Videos of my show at Ric’s.

With out Nightshok I don’t think we would have any live footage for you guys to look at. Thank you very Kindly. Please enjoy and I’ll be posting up some new gigs very shortly.

 


It’s so Light

 


The Messenger

 


You Said Hello

 

Audio driven Animation – The Tests

So at work on Friday, I had mentioned that I wish 3dsmax had some kind of audio input so you could use different parts of the instrumentation to trigger events off. One of the guys said, “it does, and you are a n00b”. Fine. :D

 

After messing around with it briefly at work, I got all excited about it. So I spent my 4 days off playing with my recent Christmas purchase (thanks Danielle!) of box#2 and my new-found, audio-driven animation. If enough people like it, I might even consider doing up some tutorials on how it was put together. One thing I did realize is, I miss my power machines at work.

 

But here are some lowres viewport previews of the tests. Some of it might make it into the final. If you don’t know what a “viewport preview” is then prepared to be underwhelmed. It basically is what I see in the program. The prettiness happens later on, and it is what most people are used to seeing. Also note that below is some pretty intense geek talk.

 

Audio generated Animation 01

Particle face creator (PFC) is the inspiration for this whole piece. PFC is like a live boolen with a bit of a blobby mesh thresh hold to boot. It allows you to cut particle simulations into geometry. So After messing around with Box#2 I layered 50+ spheres. Placed particles through it all and gave them the PFC treatment. Ta da.

 

Audio generated Animation 02

This is simply seeing if the system works with the real song section I want to use. I also turned the gravity off and started lighting the scene. I wanted the scene to have all natural lights, so they all use the kelvin temps.

 

Audio generated Animation 03

After watching it all through, I really wanted the “GO” parts to explode, so I decided to rip up the floor using particles and the Particle Skinner. In this preview the flickers are due to shadows and polygons being to close together for the viewport to understand. The floor rip is also very chunky, which it won’t be as much in the final. Needless to say, I should have something early next week that is the final product. It is just going to be a snippet for the song “The Commotion”, but I might write a lead-in and lead-out for it. Stick around for the finished project.

 

Hope you enjoy these little teasers. This is the year of visual art and design for hunz while I work on my studio album. There will be plenty more on its way.

“The Commotion” Remixed

I can’t believe the amount of fan generated remixes that have happened for my last album, Thoughts that Move. This one really show cases a new direction in carefully controlled distortion which really pumps more energy into the track. Really fantastic work. Also note the video clip that runs with it. Some amazing old footage that really works a treat with the song. I can’t tell you how in awe I am. Thank you Extraneous Vapor

 

<a href="http://extraneousvapor.bandcamp.com/track/calm-frozen">Calm Frozen by Extraneous Vapor</a>

 

 

Launch Footage on Youtube

In case you didn’t make it out to my launch. Some footage of my performance has been placed on youtube. Check it out.